Mostrando entradas con la etiqueta videojuegos. Mostrar todas las entradas
Mostrando entradas con la etiqueta videojuegos. Mostrar todas las entradas

sábado, 15 de noviembre de 2008

Narrativa en el Gaming

Les traigo lo mejorcito que conseguí en la red que hable sobre la narrativa del gaming:

http://www.prawnstarproductions.com/uwe/dissertation/dissertation.pdf

http://totaldrek.blogspot.com/2004/09/narrative-games-part-two-revenge-of.html (supongo que por ahi estará la parte 1).

http://gamestudies.org/0701/articles/simons


http://www.electronicbookreview.com/thread/firstperson/lazzi-fair

Espero que dentro de poco comencemos a cambiar la perspectiva narrativa en el gaming.

Kenji Eno

well, Kenji Eno... what can i say about him...

He's just the kind of person that when i knew about him, i couldn't resist playing his games and read all that i could find about him.

He's a musician, game developer, game director, producer.

He has a new point of view about gaming, he made puzzle games, adventure games, survival horror games, and non-graphic novels games for blind people.

His attitude about life, his creativity, his kind of speech, makes him an amusing person to listen or play some of his games.

I could put here some kind of reviews from his games, but it wouldn't make much sense, beacause his games needs to be measured with another perspective. So the best that i can do is point to some of the interviews with him that i like most.

http://www.1up.com/do/feature?cId=3169166

http://coregamer.web.simplesnet.pt/enoeng.htm

sábado, 13 de septiembre de 2008

Seaman




Vengo a hablar de este videojuego, uno de los mas bizzzzzarros q jugué en mi vida, la premisa del juego es "hablar".

Tu rol en el juego es cuidar de este amiguito hasta que evolucione, lo interesante es que aprende a hablar, te pregunta cosas y hasta podes terminar pensando en varias cosas después de terminar de hablar con él.

Los temas que se tocan en las conversaciones con de lo mas variopintos, desde tu postura politica e ideologica, hasta amores, internet, arte o religión.

El juego tiene sus falencias, que no son pocas. El sistema no reconoce muchas veces lo que queres decir (aunque si te lo tomas con calma, es bastante fácil encontrarle el truco), tiene un tempo bastante lento y muchas veces no tenes nada que hacer o decirle. Pero es parte de la experiencia de juego.

La bizarreada no termina ahí, sino que el mismo relator del juego es Leonard Nimoy (de Strar Trek). Lo que realmente genera un clima atípico para un videojuego, entre futurista y primitivo, realmente agradable (al menos para mí)

Acá dejo una reseña de su historia y algunos videos (un walkthrough, pero no es lo mismo que jugarlo uno mismo):

Once long ago in Egypt's third dynasty, there was a man, who fell in love with a priest’s daughter. This man was the son of the Pharaoh, who disapproved of his son's relationship with the priest's daughter. The Priest sought help from Tahuti (Thoth), who was the god of wisdom.

Thoth was depicted as a man with the head of an ibis bird, and carried a pen and scrolls upon which he recorded all things. He was shown as attendant in almost all major scenes involving the gods, but especially at the judgment of the deceased.

Thoth had turned the man and his lover into a fish creature and a bird. The man became the fish, and his lover became a bird. Both had vanished. The priest who at the time was in charge of the construction of the pyramids, asked Thoth if they were to ever return. The Pharaoh asked if the priest could build a landmark that could act as a beacon, so that one day the couple could return.

Thousands of years later Professor William Southerland, the director of the Anthro-Bio Archaeological Research Institute in France had announced to the international media that there was a strong possibility that the creature "Seaman" was very much related to the origin of Ancient Egyptian civilizations.

Later, a man named Jean-Paul Gasse was the first scientist to research the Seaman creature, and is in a sense the creature's discoverer. Gasse found himself in an expedition around the area of the Nile River, investigating the biological ecosystem of the river. Gasse found mutated bone fragments by the river. All of bone fragments shared common characteristics, they all seemed to have mutated suddenly in order to adapt to the changing Nile Valley.

The fragments correlated with Hieroglyphics found on the ruins of pyramid walls dating back to the ancient third dynasty. While trying to reproduce Seaman's region and environment, Gasse continued to make experimental mistakes in the lab-based aquarium. Gasse realized that Seaman was no ordinary creature. This creature's face is just like that of a human being. He then gave them a name "Sea-man", or man of the sea.

SEAMAN GAMEPLAY (desde Día uno)











El resto de los videos los pueden encontrar acá:

http://www.youtube.com/profile_videos?p=r&user=SAMaxwellAdams&page=2

There you go.

viernes, 5 de septiembre de 2008

The Dark Eye



Este es un videojuego un toke creepy sobre los cuentos de Edgar Allan Poe. Es una aventura grafica bastante inusual, donde existe poca interacción, la mayoria enfocada a clickear para caminar y mirar, y otro click o movimientos sobre ciertos personajes o cosas.

El juego narra tu llegada a la casa de tu primo (si mal no recuerdo), donde se va desarrollando una historia, y paralelamente vas teniendo las llamadas pesadillas, donde te metes en 3 famosos cuentos de Poe (Berenice, Tell-Tale Heart y Cask of Amontillado). Lo que hace interesante al juego es el diseño de los personajes, la narración muy bien lograda, la direccion general y el hecho de poder jugar los cuentos de Poe tanto como el asesíno o como la víctima.

Acá dejo uno de los videos de uno de los cuentos:

Cask of Amontillado (Montresor, el asesíno)



y acá dejo dos cinematicas del juego donde narra dos cuentos distintos:

Annabel Lee



The Masque of Red Death

Part 1


Part 2



El juego destaca también por la forma de mostrar una narración totalmente enfocada de forma literaria a un videojuego con una interacción moderada, si bien no logra resaltar demasiado en ambos aspectos, es un pequeño salto en el mundo del desarrollo del gaming (aunque este juego es del año 1995, y esta claro que los juegos no siguieron nunca esta nueva forma de abordar la narrativa y la dirección de los juegos)

"As an individual, I myself feel impelled to fancy a limitless succession of Universes. Each exists, apart and independently, in the bosom of its proper and particular God."

"Experience has shown, and a true philosophy will always show, that a vast, perhaps the larger portion of the truth arises from the seemingly irrelevant."

Edgar Allan Poe.